A group centered around the 5 islands I have created. A realm for tfs, but also other stories, as it's not like there's only transformations here. Anyone can post tf and non-tf deviations.
Now, to describe the islands in brief:
Unknown to the world, there is an archipelago of islands that, to an outsider, wouldn't seem strange. At least, till they landed on it. These islands are full of mystical creatures, magical items, and exotic landscapes. Everything you thought to be fake live and thrive here, and it seems like anything can happen. Only a few have access to these islands though, as transportation to these islands are controlled, to assure that anyone that does land here knows that they're up to.
On the islands, you may face threats, but there's more than just monsters and myths. Powerful spell casters, evil organizations, and strong curses attack these islands and the people on them, barely leaving anyone untouched. You might get lucky, and become a rare creature, gain new powers, or even become someone or something you've dreamed of becoming, or you may suffer in a new form, become hunted, or suffer in other ways.
The one in charge of transport to the island knows everything that happens to the islands, knows all the risks, but will still allow those daring to travel here. Are you one of those willing to see the sights or experience what these lands have to offer?
The 5 islands:
The island of peace: The more resort-like area. The peace comes from the fact that natural disasters never happen here. No matter what, the weather and climate leave this place unscathed and safe. Though, this does not mean that everything about the island is safe. This is the starting point in many traveler's stories, and where you come if you want to leave these islands.
The island of darkness: An island devoid of sunlight, yet flowers and plants grow just fine. Artificial and natural lighting fill the land, but that doesn't mean there's no chance of being surprised by a wild creature or some of the inhabitants of this island. This island may appear to be extremely dangerous, but is it really?
The enclosed lake island: An island where a large deep lake is trapped inside. Many strange and wonderful creatures call this place home, being unable to leave the lake. Visitors are allowed to explore the water, but caution is advised. The coasts still offer excitement should you not want to dive in, but is that what you come to this island for?
The island of illusions: Illusions, coming from no clear source, plague this island, yet make this island beautiful and unique. The illusions can be contacted, and will even react to the people who visit, making it hard to tell what is real and what isn't. Illusion threats are not able to hurt you though, so you should be able to relax here.... in theory.
The island of purity: The home to a group of spellcasters dedicated to helping the unlucky victims of the islands. This is where anyone cursed goes if he or she wants to be freed from the spells placed on them. The trek there won't be easy though, as this island has more threats than any of the other ones. You might end up suffering more trying to get cured than the original spell did, so is it really worth it?
A group centered around the 5 islands I have created. A realm for tfs, but also other stories, as it's not like there's only transformations here. Anyone can post tf and non-tf deviations.
Now, to describe the islands in brief:
Unknown to the world, there is an archipelago of islands that, to an outsider, wouldn't seem strange. At least, till they landed on it. These islands are full of mystical creatures, magical items, and exotic landscapes. Everything you thought to be fake live and thrive here, and it seems like anything can happen. Only a few have access to these islands though, as transportation to these islands are controlled, to assure that anyone that does land here knows that they're up to.
On the islands, you may face threats, but there's more than just monsters and myths. Powerful spell casters, evil organizations, and strong curses attack these islands and the people on them, barely leaving anyone untouched. You might get lucky, and become a rare creature, gain new powers, or even become someone or something you've dreamed of becoming, or you may suffer in a new form, become hunted, or suffer in other ways.
The one in charge of transport to the island knows everything that happens to the islands, knows all the risks, but will still allow those daring to travel here. Are you one of those willing to see the sights or experience what these lands have to offer?
The 5 islands:
The island of peace: The more resort-like area. The peace comes from the fact that natural disasters never happen here. No matter what, the weather and climate leave this place unscathed and safe. Though, this does not mean that everything about the island is safe. This is the starting point in many traveler's stories, and where you come if you want to leave these islands.
The island of darkness: An island devoid of sunlight, yet flowers and plants grow just fine. Artificial and natural lighting fill the land, but that doesn't mean there's no chance of being surprised by a wild creature or some of the inhabitants of this island. This island may appear to be extremely dangerous, but is it really?
The enclosed lake island: An island where a large deep lake is trapped inside. Many strange and wonderful creatures call this place home, being unable to leave the lake. Visitors are allowed to explore the water, but caution is advised. The coasts still offer excitement should you not want to dive in, but is that what you come to this island for?
The island of illusions: Illusions, coming from no clear source, plague this island, yet make this island beautiful and unique. The illusions can be contacted, and will even react to the people who visit, making it hard to tell what is real and what isn't. Illusion threats are not able to hurt you though, so you should be able to relax here.... in theory.
The island of purity: The home to a group of spellcasters dedicated to helping the unlucky victims of the islands. This is where anyone cursed goes if he or she wants to be freed from the spells placed on them. The trek there won't be easy though, as this island has more threats than any of the other ones. You might end up suffering more trying to get cured than the original spell did, so is it really worth it?
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- Group
- Founded 8 Years ago
Sep 11, 2016
- Location
- Global
- Group Focus
- Social